Conduct Interactive’s survival ghastliness multiplayer game, Dead by Daylight, is getting a large group of new substance as it enters year 3. The game, which initially discharged in 2016, will start taking off new substance this June.
Reporting the news in an official statement, Behavior Interactive uncovered that its group of designers has developed from 30 to 75 and that it has “astounding regular occasions” in store for fans.
What’s coming to Dead by Daylight is as follows:
- 4 new survivors
- 4 new killers
- 4 new maps
- A new progression system allowing players to unlock non-licensed survivors and killers by playing actively
- New paid cosmetic items that won’t impact the gameplay with most of them unlockable by playing too, whether you play a lot or more casually.
- A new ranking system for a more meaningful, more inclusive and more rewarding progress.
- A new deployment process to trial new features and content on PC first, using PTB, meaning we can push it to all platforms as soon as it feels ready, rather than as soon as we can.
- An anti-cheat reinforcement to help make Dead by Daylight a better place for all players.
- A tutorial mode to improve new players’ onboarding and allow anyone to brush up their skills before going into ranked games.
- Better tools to handle toxicity
- Dedicated mid-chapter patches to make sure the content is as clean as possible, to look at some of the balancing element, but also to add quality of life improvements and polish when needed